About Us

Valley Skynet is a game studio created in 2026. We are a small team based in Manitoba, Canada dedicated to creating a unique gaming experience. Our goal is quality over quantity, we strive to make the best, no matter how long it takes. We are currently working on our first game running off a custom engine being designed in house, which we hope to release in the next few years. Our custom game engine is being built with extreme performance in mind, meaning anyone with a computer should be able to run our game. And with a unique engine comes unique features and experiences that you won't find anywhere else. We are excited to share our journey with you and can't wait to show you what we're working on. Stay tuned for more updates and sneak peeks of our game in development!

Our Team

Valley Skynet is built on a foundation of five people who each bring something distinct to the table. At the helm is our project lead, keeping the team aligned and the vision on track. Our creative lead shapes the look and feel of everything you'll see in the game from characters to environments to UI. Bringing those worlds to life in three dimensions are our environment artist and 3D modeler, who between them handle the full range of assets that make the game feel real. Tying it all together is our lead developer, who builds the engine and turns ideas into playable mechanics. We're also thrilled to have Sumo on board, a band lending their musical talent to help shape the sound and atmosphere of the game. Their contribution adds a whole new dimension to the experience we're building.

Schellenberg, Cohen

Project Lead

Cyr, Melina

Creative Lead

Schellenberg, Zaine

Project Manager

Janzen, Charlie

Environment Artist

Hildebrand, Sam

3D Modeler

Sumo (Band)

Audio Production

Our Projects

We are currently working on our first game, which is a first-person story-driven shooter with the main story focusing on an island. Below is the first concept art for the island.

Here is a sneak peek at a very early build of the custom engine our project lead is building for our game. We are excited to see how it evolves into with the final product.

Why a custom game engine?

Big game engines like Unreal Engine act as sort of a black box, there a lot of times where you will run into some sort of issue that is completely undebuggable hidden behind this massive wall of 16 million lines of code. If we make our own game engine, everything will be completely customizable, and we can take performance and our target platforms into account. We plan on releasing at some point on mobile hardware (Meta Quest and upcoming Steam Frame), and we plan on pushing those devices performance to the max with extreme optimization measures that are only possible when you control the entire stack. You can only optimize games so far on standardized game engines, as they were made for general capability and quick development time. While this will take us longer to make, we have a dedicated team who all share the same vision. What we have so far is already the cumulation of months of work, it might not look like much, but I've spent a lot of time learning and planning out the groundwork for this game engine.